![]() In it, you play as a Dragonborn, the TLDR of which is you can use special dragon shout powers and it's up to you to stop the big bad dragon Alduin. Originally released in 2011, the game made dragons the new hotness years before Game of Thrones came on the scene. There's a reason Skyrim is on every single platform – even Amazon Alexa – and that's because it's the best Elder Scrolls game to date. His influence is apparent in the three warring factions, and in the game's fondness for some though extinct MMO mechanics - public dungeons among them.Ī very teasing Elder Scrolls Online video.Platform(s): PC, PS3, PS4, PS5, Xbox 360, Xbox One, Xbox Series X, Switch The Elder Scrolls Online is a project helmed by Matt Firor, the man who steered old school Mythic MMO Dark Age of Camelot. "We didn't want to create a world where people had to traverse huge mountain ranges to get to where they needed to go," Carr said. But in TES Online, it sounds like things will be different. In the single-player games, traversing a mountain is part and parcel of exploration - even horses can canter up cliff faces. ![]() "We certainly have to reuse some houses and reuse some structures, but when we build out an architecture set, for example, we won't use every building in that set in every place."Ĭarr went on to talk about the geography of The Elder Scrolls Online. The armour is not all shiny and pristine - it's gritty and weathered as well." "Every building has a weathered kind of grime look. "We're putting that gritty feel in the textures," said Carr. With this, Zenimax Online hopes to "unify" the feel of single-player Elder Scrolls games Morrowind, Oblivion and Skyrim.ĭirt and grime, which are particularly a feature of Skyrim, will not be lost. It's reminiscent of World of Warcraft and the Fable series of games. And we're no exception."Ĭoncept art depicting a city in The Elder Scrolls Online showed curved and exaggerated architecture. "That's what Elder Scrolls games are really known for, particularly in the later games - that hand-crafted look and feel. That's where we get that unique look and feel for every environment. Our artists go in and hand-place all of the grass, place every tree by hand. "A lot of MMOs, a lot of games, use procedural methodology to lay stuff down quickly. "That's more important than photo realism, because that's what people respond to." "The important point is to make it feel hand crafted," stressed Jared Carr. "So in order to make the game look good and interesting, we make it stylised." Jared Carr, art director, The Elder Scrolls Online The overriding message from Zenimax Online has been that this is an MMO, and by design must be different. TES Online screenshots pulled from GameInformer's magazine reveal are located elsewhere on the internet. There was a backlash against the look of The Elder Scrolls Online and the gameplay mechanics when it was announced earlier this month. "So in order to make the game look good and interesting," he added, "we make it stylised." That puts us at technical limitations, as far as polygons and textures and things like that, so there's no way we're going to get photo realism. ![]() ![]() "Our target is 200 characters on screen for our massive battles. "Well, there are 200 of us in this area." We can't do it," TES Online art director Jared Carr told GameInformer. "My view is that MMOs - we're not really at the technical state with MMOs, the graphics technology, to really be able to pull off photo realism. Hence, stylisation - a technique that allows pixel-restricted MMOs to "look good and interesting". The Elder Scrolls Online doesn't look like Skyrim because it can't - MMOs can't yet replicate those sort of graphics on the scale they offer, insisted developer Zenimax Online.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |